c//==============================================================================
// Egyptian Caravan_anim.txt
//==============================================================================

//==============================================================================
anim idle
{
   SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade E Caravan_idleA
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade E Caravan Loaded_idleA
         }
      }   
   }
}

//==============================================================================
anim walk
{
   SetSelector none
	{
		SetSelector
		{
			InventoryLogic 0 1
			set hotspot
			{
				version
				{
					Visual Trade E Caravan_walkA
					tag FootstepLeft 0.40 true   
					tag FootstepRight 0.00 true   
					tag FootstepLeft 0.60 true   
					tag FootstepRight 0.85 true 
				}
			}
			set hotspot
			{
				version
				{
					Visual Trade E Caravan Loaded_walkA
					tag FootstepLeft 0.40 true   
					tag FootstepRight 0.00 true   
					tag FootstepLeft 0.60 true   
					tag FootstepRight 0.85 true 
				}
			}
      }   
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade E Caravan_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade E Caravan Loaded_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
         }
      }   
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade E Caravan_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.78 false BallistaDeath checkVisible 
               tag SpecificSoundSet 0.38 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade E Caravan Loaded_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.78 false BallistaDeath checkVisible 
               tag SpecificSoundSet 0.39 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }   
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade E Caravan_FlailA
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade E Caravan Loaded_FlailA
         }
      }   
   }
}
